Computer science Lesson Plan
Class: 6th - Lesson:12 Advanced programming-Introduction of scratch(Sprite and backdrop)

Purpose: Students should learn the concept of programming, sprites and backdrops in scratch.

No. of Classes

Two classes.(Teacher's decision).

Materials Required

Scratch 3.0

Prior knowledge

General keyboard and mouse skills. Ability to use applications on the computer without much help. Students should have played problem-solving games and improved their computational thinking skills and problem-solving ability.

Exercises

Exercise:1



  • What is scratch?
  • Exercise:2



  • Insert a sprite from scratch library,upload from local file and create your own sprite.
  • Take a sprite from scrach library and change the costumes of sprite.
  • Exercise:3



  • Insert a backdrop from scratch library,upload from local file and create your own backdrop.
  • Solution



  • Link to copy the solution odt file for exercise-1
  • Link to view the solution video for exercise-2
  • Link to view the solution video for exercise-2.1
  • Link to view the solution video for exercise-3

  • Teacher's Instruction
    1. Teachers should teach the concept of programming.
    2. Teachers should explain the students how to open the scratch tool.
    3. Teachers should demonstrate how to insert a sprite.
    4. Teachers should explain the difference between sprite and backdrop.
    5. Explain about Costumes. We can change the costumes for sprites during Program execution.